

We felt strongly that we wanted the individual fighting styles of each of the different warrior types: Wakandans, Asgardians, Sorcerers and Ravagers on the hero’s side, and Chitauri, Outriders and Sakharans on Thanos’ side, to be reflected in the background fighting action in the battle.
#AVENGERS INFINITY WAR OPEN MATTE FORMAT SOFTWARE#
As with THE LORD OF THE RINGS, we used Massive, the crowd simulation software developed at Weta Digital to create the battle scenes in RINGS, to animate the many thousands of warriors in the ENDGAME final battle.
#AVENGERS INFINITY WAR OPEN MATTE FORMAT HOW TO#
A lot of the challenges for ENDGAME were familiar to us from our work on THE LORD OF THE RINGS, including how to deliver on the scale and spectacle while also keep the story grounded in the personal experience of our heroes. It was exciting for those of us working on AVENGERS: ENDGAME at Weta Digital who had also worked here on THE LORD OF THE RINGS to be back in the world of creating spectacular large-scale battle scenes. How did you used your experience of THE LORD OF THE RINGS armies for this sequence? Production filmed with Alexa 65 large-format cameras from Arri and we worked at native IMAX format for every shot. The sets were often minimal, sometimes just a dirt floor and a 360º greenscreen. Plates for the end battle were filmed entirely on set at Pinewood Atlanta Studios in Georgia, U.S.A. We did most of the sequences in between, including Thanos fighting Thor, Iron Man and Captain America the portals sequence the charge and clash and Tony’s snap.Ĭan you tell us more about the filming on the end battle? Our first shots are of Thanos’ H-Ship attacking and destroying the Avengers compound, and our last shots are the scene where Tony Stark dies. Weta Digital was the main contributor to the 3rd act battle. What are the sequences made by Weta Digital? In turn Marvyn will contribute to the creative direction of the work. So I get very involved in bidding the work, resourcing and scheduling the show. I have a great working relationship with my Visual Effects Producer Marvyn Young, a close collaboration with a lot of overlap in our various roles. How did you organize the work with your VFX Producer?

So I got to be present on set for that shoot after all. But as it turned out, most of the filming for the end battle took place in a 5-week block of additional photography in September and October of 2018, after INFINITY WAR had opened so the filmmakers had had a chance to circle back and focus on the end battle. At one point I was concerned that I would have to miss a lot of the filming for our scenes on ENDGAME because, while the second film was being shot in the second half of 2017, we were busy working on the effects for INFINITY WAR. We used the few months downtime between the two films to make some improvements to our Thanos facial animation rig and enhance our simulation toolset ready for the work on ENDGAME. Most of the team stayed the same from INFINITY WAR to ENDGAME. In many ways we treated this as one overall project with two films. INFINITY WAR and ENDGAME were filmed back to back. There was also a shorthand that developed over time around discussing the work, so by the time we got into the last month or two on ENDGAME our calls were shorter and ultimately less frequent as well. By the time ENDGAME came around, we had established an element of trust with the filmmakers off the back of the success of INFINITY WAR and our work on it, so we were given more autonomy to develop the visual effects work in ENDGAME. INFINITY WAR was the first time Weta Digital had worked with Joe and Anthony, Dan, Jen Underdahl and their visual effects team so it involved a process of us getting to know each other. We feel like we really consolidated our working relationship with the Russo Brothers and VFX Supervisor Dan DeLeeuw on this film. How was this new collaboration with directors Russo Brothers and VFX Supervisor Dan DeLeeuw? He speaks to us today about his work on AVENGERS: ENDGAME with Sidney Kombo-Kintombo (Animation Supervisor) and Gerardo Aguilera (FX Supervisor). He then worked on AVENGERS: INFINITY WAR. In 2016, Matt Aitken explained the work of Weta Digital on INDEPENDENCE DAY: RESURGENCE.
